Monday, February 25, 2013

House GOP majority leader calls World of Warcraft research grant 'government waste






A 2012 study into the cognitive effects of video game playing by older adults was targeted by U.S. House majority leader Eric Cantor in a statement today which called for "common sense" budget reform.

"The National Science Foundation spent $1.2 million paying seniors to play World of Warcraft to study the impact it had on their brain," reads the statement from Cantor, calling the "pay to play video games" study an example of government waste.

Cantor seems to be referring to a study by the Gains Through Gaming Lab in the Department of Psychology at the North Carolina State University titled "Putting fun into aging - overcoming usability and motivational issues in video games for older adults."  wow power leveling

The lab says its research primarily focuses on how games can improve cognitive functioning and "identifying the video games and conditions under which they are played, that provide the greatest benefit to various domains of psychological functioning."

Highlights from the study, which saw adults over the age of 65 play World of Warcraft, indicate that older adults with "initially worse abilities appear to benefit more from cognitive training."

The cost of the study ranks low in terms of dollars compared to spending elsewhere. Cantor's statement also targets "federal government waste" like $2.2 billion in free cell phones, $100 million in EPA grants to foreign countries over the past decade and $1.7 billion in maintaining properties "not in use or underutilized" in 2010.

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Friday, February 15, 2013

In the high segment Mat Road Battle whole career to explain how Road surgery?





Electric-hyun. This skill is nirvana we must not have opinions.
It features first. Some electric-hyun is hard straight, unless he press and hold on before you hit the double bond, or some can not fight back, only one segment of the end of the moment can fight back.


So why to be added to the full level of 20, mainly to the range, Taoism rely on a very strong electric Hyun offensive, dance with exiled, so despite the magic spells to fill! An electric dazzle of God on the line, as to why the electric dazzle of God, and that is when you find electric dazzle of God with the skills bar is bright!  cheap C9 gold


This means that you can immediately change skills! Understand me, what skills can take, so will have seamless access skills. For example, the effect of magic shield to resist Retaliation back then flat pick hit to break anti-and hard straight, then Swan anger to float, and so many see you need out what kind of skills. A broken anti-a seamless access skills! Another is playing the closing strokes of the others! The three most important effect. Breaking anti is not to say, of others in addition to invincible super body can break including the blue Pa.


Skills are very practical then, in Section 2, just shot when we should pick skills, otherwise it would not be a seamless skills you pick! Exile Dance of up electric Hyun Juggernaut Retaliation, you seamless access to a magic shield, you will find that you still standing in front of him, he put in Retaliation, and what you are not, you can consider the next step What skills. sell C9 Gold items COTN


Hunting series Shaman Department the Shadow bane Department then advantage Retaliation magic shield you directly when they Retaliation closing strokes to beat him (hunters generally use the Swan anger in the moment of his stand up straight Although he Invincible can actually play) crack shot and can hit not.


Of course, the soldiers Department Ten cent change can not be hit. Roundabout kick your distance can not hit you hide this! Do not be afraid, decisive electric hyun! Flat pick attack connected to a set of hard-Direct Connect. The course closing strokes not tell you to go fight and his strokes, his instant invincible you play less than invincible after he received trick you can use. Juggernaut circles you can electricity Hyun various usages, as long as it can surprise him a chance to react, interrupted electric Hyun suitable.
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Monday, January 28, 2013

2013: What's Coming and What's Going


 
Every new year should start with a resolution. Here at Jagex, our resolution for 2013 is a big one: to look back over the huge, game-spanning changes that we made last year, look at what we did right and where we could have improved, and to lay out our plan for 2013 so you guys are involved from the start.

Community Involvement
Back in 2009 when I first laid out my plans for the game and the company, I pledged that we would start talking to you guys, and keep you in the loop after a decade of secrecy. For the first time ever, we started talking about some of the projects we were working on and the type of stuff we wanted to do for the community. Looking back over the past four years, I think we can say we have made a ton of progress in our communications. Recent initiatives like the live streams have been really well received and - from your feedback - it sounds like you'd like to see more of these happen. Nevertheless, I know that we can be far clearer and more consistent in how we talk to you, and this is going to be a big focus in 2013. Buy/Sell Runescape Gold

Like the rest of the team, I read the forums, and talk to players in game (in my case, on a personal account) to really get a sense of your thoughts and feelings. While some of you were really happy and others didn't feel too strongly either way, there were others of you who felt angry, ignored, and - at times – even confused by Jagex's decision making. We've not always explained ourselves well, nor listened to you well enough, and for that I’d like to apologise. Communications around topics like micro-payments were especially weak, and many of you were understandably frustrated.

We intend to do more dev blogs and live Q&As to clearly set out the issues facing us and then get your feedback directly. We’ll continue Behind the Scene videos and also announce game updates earlier, as we want you to be as excited as we are about the year to come, and to give us your thoughts and ideas as early as possible.

Bots & Gold Farmers
On average, we ban over 1,000 player accounts every day for botting, and delete tons more illegitimate trial accounts. However, our work is not done so long as botting remains a frustration for us all. sell  rs cheap powerleveling

Our anti-bot tech improvements launched in 2012 are a massive step forward, not just for us, but for the industry as a whole. It's put us well ahead of the technology used by bot developers. However, our communications around the launch of Botany Bay didn't reflect that we needed to roll this technology out gradually, since permanently banning accounts requires systems which are absolutely fool-proof. Botany Bay has not yet made full use of our new anti-bot systems, but we are looking forward to rolling them out. I'm thrilled to see the success that Bot Watch has already had against bots and gold farmers.

We do know for a fact there are far fewer players botting now in game than there were back in 2011. However, what’s enraging is that this improvement has been undermined by the sizable increase in gold farming bots. So, in 2013, we will also be adding a parallel strategy to specifically target gold farmers and related illicit RWT activities. We’ll be talking more about this soon.

Micro-payments
The Squeal of Fortune (and, to a lesser extent, Solomon’s General Store) has always been a heated topic of discussion. I won’t sugar-coat this: these additions were - and are - vital for growing RuneScape. They allowed us to double the size of RuneScape's team and keep up the near-weekly game updates. Also, we've put the money we've earned from these back into RuneScape technology and infrastructure, with the focus on tackling lag, improving audio and graphical quality. You'll see these big investments really coming into play in 2013.

What's more, although not everyone likes micro-payments, some of you appreciate the additional choice and customisation options they offer.

However, we can do better. At times in 2012, it felt like the SoF and SGS releases dominated our release schedule and news feed, and that some of the content just didn't feel like RuneScape. The team is certainly moving towards a better balance as time has gone on: I hope you'll agree that our more recent micro-payment updates are more in tune with the wider game, and that we've not released a micro-payment update on a week with no other content.

Promotions
Looking back, we definitely had too many promotions and give away in 2012. Though we carefully balanced the Squeal of Fortune, promotions like Sizzling Summer gave away too much. I think we got the Festive Aura & Winter Weekends about right, though. In 2013 we will be more cautious: these events should feel special and bring the community together, so we'll make them less frequent, more fun and ensure that they don't undermine your hard-earned achievements.  RS Gold

Evolution of Combat
It was Albert Einstein who said “anyone who has never made a mistake has never tried anything new.” The Evolution of Combat was new territory for all of us - a massive change to the core of the game, plus a re-balance of almost all combat gear and monsters. Keeping the game fresh for years to come means trying new things; overall I'm proud of the updated combat system and truly believe it's a change for the better in the long run.

The EoC beta (another first for RuneScape) had well over 4 months of your feedback, with huge amounts of balancing and revision of the content. However, looking back this was clearly still not enough for such a big update. Despite the beta it’s clear we didn't fully appreciate the extent to which everyone would have to adapt to the new game play.

Like any key part of the game, we will continue to refine the EoC for you. We have a team of developers dedicated to listening to your feedback and making the on-going improvements required.

Two months in, we’re glad to see you mastering the combat system and enjoying its exciting improvements. However, we appreciate it hasn't been an easy transition for everyone and I apologise for that; we still have work to do, and we have learned the need to be even more careful and responsive in the future.

Game Updates
Reflecting on the game updates of 2012, we’re pretty happy: Daily Challenges, the Runespan, Bonfires, Social Slayer and the Big Chinchompa added fresher, more social ways to go about skilling. The Queen Black Dragon, monster & dungeon reworks, potion flasks and Player-Owned Ports added loads more to do at high levels. Quests also played a very positive part, with awesome storytelling and voice acting. acheter des kamas

We are very keen on making 2013 your year. This means giving you what you want: meaningful quests, new dungeons, epic events and new skills. It also means making improvements to existing content and technical improvements to the game, making it smoother and better looking than ever before. But crucially, 2013 is about ensuring that your hard-earned legacy is respected – everything you've done and worked so hard to achieve will remain as amazing and relevant as it has ever been.

I don’t believe we've ever actually thanked our members for helping us to make RuneScape into the incredible game it is today, not to mention providing a completely free game for millions of players. So, a very big ‘thank you’ to our members from myself, the RS team and the free community.

Lastly, I want to say thank you for playing RuneScape! Our purpose and passion is to advance this game for you! Your feedback - and your criticism - is what helps us to confidently take the game into 2013 and beyond, so please keep it coming!
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Thursday, January 17, 2013

HAPPY NEW… game?


   

    I was recently conversing with a lurker on these forums about the conclusion I drew in an article I wrote back in November. In the article, I discussed how RuneScape 2, despite undergoing such drastic changes since its release, is still the same game. The user, who wishes to remain anonymous, applied Theseus' paradox to RuneScape 2 and I couldn't help but agree with him.

    For those unfamiliar with the paradox, a first century Greek philosopher by the name of Plutarch raised a question on whether a ship, which had all of its original wooden boards gradually replaced with new ones, was still the same ship. This is not dissimilar to the way RuneScape 2 has developed. Is a game that has gradually had all of its content replaced overtime still the same game? Looking at it from this perspective changed my view of the matter.

    In reality, we are not still playing the game released in March of 2004. We are playing an entirely new game that resembles the original game in basically name alone (and whether this is a good thing or bad thing is a different issue addressed later on). Of course, RuneScape doesn't fit the paradox exactly. More updates added new content that existed in no form in 2004, and then updates changed old content. Even some original quests, Tutorial Island, and certain NPCs have been removed. However, even ignoring the addition of new content and removal of original content, the game is really not the same anymore.

If graphics and animations were the only thing to change since the original release, I would be arguing the opposite view. However, everything has changed. Cities have different layouts and buildings, quests have slowly drifted from lore based to reward based, skills are trained for xp rather than profit, and even banking is entirely different. The list could go on. Now, not all of those changes can be attributed to Jagex, but they are the ones responsible for most of the changes.

Just this month we will see a new boss, a new achievement diary (an old concept that didn't even exist upon RuneScape 2’s release), and demon flash mobs. Other highlights from the coming year include a new grandmaster quest, two brand new skills, upgradeable armor, and RuneScape: Next Gen. Needless to say, RuneScape 2 is not the same game anymore, but is this really a bad thing?  Buy RS/Runescape Gold

      Let’s look at a few major changes from 2004 to 2013. The graphics will have changed from the quality of the Nintendo 64 to the quality of the Nintendo Wii (and we actually have faces). The game’s combat has finally progressed past the 90s. Trading no longer takes hours or even days to complete one transaction. Players no longer have to bury 3 million bones to reach 99 prayer. New methods of transportation besides spell book teleporting and taking ships make it even quicker to reach one part of the map from another almost instantly. Rune crafting no longer takes days to achieve one level. Even magic has progressed from spamming high alch or Camelot teleport.

    So to stay true to comparison with the original paradox, it would be like replacing all of the original boards of ship with news ones, removing the desk where everyone carved his name, and adding a new coat of paint, high-tech cannons, a milkshake machine, a mini bar, a new stereo system, Wi-Fi, and a Jacuzzi. Why anyone would choose the original ship with only new boards over the maxed out upgraded one is beyond me, but to each his own, I suppose. People are stubborn, nostalgic, and resistant to new ideas and that will never change.


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Wednesday, January 9, 2013

Continent of the Ninth Overview



 

     Continent of the Ninth also known as C9 is a 3D dungeon based free-to-play MMORPG by Webzen. Originally a Korean MMO, players embark on an action-packed journey through the Kingdom of Tampera. The once peaceful land has been consumed by an unknown evil presence and their emperor is missing. Players step into the role of a hero determined to set things right. Battle swarms of ruthless monsters invading the countryside using a variety of animated skills and combat moves similar to Dragon Nest or Rusty Hearts. Complete quests, raid dungeons, craft, and melee on the PvP grounds to prove your worthiness as a legend. In this action packed MMO players choose from four starting classes which can later be advanced into higher ranking positions.

Classes:

Fighter (M) – These brave soldiers are heavily armored and equipped with an assortment of swords. They are skilled knights always ready for battle. This class can advance to Warrior, Guardian, or Blade Master.

Hunter (M) – Notorious for their accurate aim and impeccable shooting skills this class can easily defeat their foes from remote locations. This advantage on the battlefield makes them a perfect edition to any party. They can transform into an Assassin, Ranger, or Scout. sell C9 Gold items COTN

Shaman (F) – This class of supernatural healers can summon the power of the spirits to aid them in combat. Shamans advance to Element list, Taoist, or Illusionist.

Witch blade (F) – This class combines the power of magic with the mighty sword. These mighty magic conquer all those who oppose them with a combination of devastating spells and blades. They can advance to Warden, Slayer, or Night stalker.    Dungeon Fighter item     cheap wow gold     Ragnarok Online2 Zeny

Wednesday, January 2, 2013

Cure the PK duel teach you how to effectively deal with the fairy Star.




Said, this post is not for the fairy, Welcome the fairy friend replies conducted learn, the question below.

Fairy at singled peak figure as eight career inside, with unbeaten noble status, can be said of any occupation in awe of this career.
But by virtue of special ability to cure this career can also come to the fore in the the 8 star 1V1 Battle played a wonderful match Bureau.
Busy with work, I could not participate in the 8-Star Game. Throughout the competition, but also the emotions. I both career playing the main playing cure, to play fairy play is to know ourselves, Here to talk about a the two occupations wartime cure should be how to deal with. (1)



Occupational analysis
Fairy is a different type of occupation, not a person in combat, will always have their own baby never betray. The own baby escort for his own play space, and rely on combustion and fear of these two types of skills in eight vocational inside became singled out the king, even the guardian of the kind of impregnable fortress have expressed frustration, other The occupational slightly lightly will lose the whole game.
To cure this career has special abilities other career would not, by virtue of a variety of skills and near-CD solution BUFF special abilities unlimited plus blood, in eight career inside can stand out. Singled out fear anyone, as long as the can plus blood, everything there is hope.
Eight career inside fairy headache is cured, why then the headaches it, below I have to Analysis.
Skills Analysis
Many fairy posts inside fairy skills to write clearly, the following key analysis of the characteristics of fairy skills.


Combustion systems
This category is a fairy-specific skills, and no one can copy the past. fairy strong gain BUFF, but it has the ability to lift others gain BUFF.
Behalf skills: Magic Burning, 30 seconds CD, lift objects up to 3 BUFF strengthen and damage. Magic countercurrent, 30 seconds CD, lift objects up to 3 strengthen the skills and cause harm, at the same time generate a 3 seconds of additional damage DEBUFF. (2)



These two skills is the flagship of the fairy combustion systems, all instant, which the countercurrent can achieve card yellow, very good skills. The key point of such skills is unable to avoid compulsory hit, all the skills are unavoidable such skills, has nothing to do with the magic life in a will.
Strategies: cure this career is not how powerful output skills, but also not too much to be able to second person's BUFF. Pretty much just a storm and rapidly, CD long hard injury.
Compared to other occupations BUFF simply pale into insignificance, Magic magic doubled, sword star, surprise gesture, guardian destruction of gas combined. Therefore, the method to deal with such skills is not to give yourself any BUFF, or less than a critical time as little as possible plus BUFF.
Why not add BUFF, already understand the the fairy skills that clearly BUFF necessary injury, not BUFF is not affected by burning BUFF when hurt. Say milk, Permanent BUFF without also did not have any impact, fairy which makes the output to minimize their own living space will rise a lot.
If you need to open soon BUFF strengthen DOT plus blood, do not do too back gain BUFF role. As single-use must remember to manually cancel immediately after the cancellation of certain than he burned fast.

Friday, November 9, 2012

5.1 Orange Wu task or will reward the Eye of the Black Prince weapons punch


Legend of the Black Prince class quest line may provide incentives in 5.1: Eye of the Black Prince.
Today 5.1 PTR updated to Build 16281 MMO to find a new patch items: (1)


Eye of the Black Prince
Binds when picked up
Unique
Item Level 90
Use a Prismatic slot increase: for a Ransha the weapons.
"This slot will move, it seems like has its own ideas."
Provided by the Black Prince, the legendary level task reward an orange-quality gems in 5.0, 500 point main bonuses, only for Ransha weapons. 5.1 new raid quest line will continue, but it should not provide particularly strong incentive. If nothing else, this should be the the legend level task line in the 5.1 rewards.
Prismatic slots can be inlaid gemstones of any color, for non-jewelry professional players, the current version of the blue-quality gems can provide 160 points of the main attributes / 320 points deputy attributes / 60 points of the main attributes 160 points vice attributes.